6.5.2012

16th

Here i have a expretzione
Good, worked with this for maybe 4 or 6 hours, and my idea was to get some expression into the character. It worked. I'm happy with this guy, he was supposed to be scared, and he is. (saw himself in the mirror?)

Also did some work with the coloring and found out that the airbrush is pretty good tool. Teeth are are made with superspeed. I figured if I'd like to make them nice, I'd have to model them in maya. These fangy bones will do for now.

I have to figure out how to make separate eyeballs from more shiny material. Now I just painted the eyes, but I guess it'll be more lifelike if I get some moisture into the eyeballs.

Also need to do some more texturing work, maybe use some stencils for pores and stuff.

5.5.2012

15th

grunt
Had a bit of a freetime and did this one. It's good, I like the shape of the head and the sour face. Eyes are too vague in this picture, but maybe it's ok. At first glance I don't get connection to him through his eyes. After a small second I start imagining his eyes from the small bulges in the position where his pupils should be. And it's interesting. It pulls me in a bit more into the characters world. I have to concentrate and that can't be bad.

Next up I'm trying to connect mudbox with maya. I have another blog where I updated my progress with maya, and now I want to see how I can connect these two. Can I learn something really useful, don't know yet. At the moment I'm more an animator than an modeller. So I'm trying some really preliminary things, like trying to make a slider in maya with what I control facial expressions created in mudbox.