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| grunt |
Had a bit of a freetime and did this one. It's good, I like the shape of the head and the sour face. Eyes are too vague in this picture, but maybe it's ok. At first glance I don't get connection to him through his eyes. After a small second I start imagining his eyes from the small bulges in the position where his pupils should be. And it's interesting. It pulls me in a bit more into the characters world. I have to concentrate and that can't be bad.
Next up I'm trying to connect mudbox with maya. I have another blog where I updated my progress with maya, and now I want to see how I can connect these two. Can I learn something really useful, don't know yet. At the moment I'm more an animator than an modeller. So I'm trying some really preliminary things, like trying to make a slider in maya with what I control facial expressions created in mudbox.
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